Bishop
It is customary for any city of worthwhile size to
host a council of bishops the assist the archbishop
in the administration of Sect holdings. In cities
which lack a dedicated archbishop, the bishops
become even more important as they alone are
responsible for managing the nightly affairs of the
local Sabbat. A typical bishopric council ranges
from three to five active bishops, with the exact
size depending upon the size and importance of the
city. Small cities or large towns will have three,
and a minor town with little significance may only
have one or two. Large and significant cities, like
New York and Mexico City, will host at least five
active bishops, if not more.
For a small city to claim too many bishops seems
presumptuous; while for a large city to host a small
bishopric council suggests weakness and anarchy,
often drawing the watchful eye of the Sabbat
hierarchy.
Powers of the Bishop
"The Bishop can appoint and remove ducti and
priests"
(MET: Sabbat Guide, p. 163):
This power serves partially as a means of punishing
failure and rewarding quality, but primarilly serves
as a protection against tyranny on the part of pack
leaders. Should a ductus or priest abuse their
position in their pack, pack members may petition a
bishop to remove the tyrant and officially appoint a
candidate of their choosing. For example, if a
ductus threatens to kill anyone attempting to leave
his pack, the other pack members would have the
right to expect the a bishop to dismiss the Ductus
(and probably subject him to a contrition rite) and
appoint as Ductus a packmate of their choosing.
Naturally, nothing prevents a pack from ignoring
this dismissal or appointment if they disagree with
it.
"The bishop can appoint templar"
(MET: Sabbat Guide, p. 163):
These templar serve as agents of the bishop, and
carry the weight of his voice when he is not
present. As such, they must be ultimately
trustworthy, or else the bishop may have to keep an
eye out for abuses of this power. Many templar serve
as bodyguards or enforcers for the bishop, intent on
keeping him safe from the threat of assassination.
However, an equal number are advisors and
specialists, whose military skill or martial prowess
rarely, if ever, become a part of their duties.
"The bishop may choose to lead ritae in
which she participates; she must choose an
appropriate surrogate when she declines"
(MET: Sabbat Guide, p. 163):
As the bishops are spiritual leaders as well as
secular ones, it is only right for them to lead the
sacred rites of the city's Sabbat. Should a bishop
opt to delegate too often, or fail to attend
ritae too often, it will reflect badly upon her
leadership "and makes a good start for accumulated
charges of dereliction of duty."
(MET: Sabbat Guide, p. 164)
Should multiple bishops be in attendance the most
senior is generally expected to lead the rite,
although some bishopric councils may have a rotation
of such responsibilities.
"The bishop leads the packs under her
jurisdiction against the Sabbat's enemies. She can
delegate some responsibilities to templars, ducti
and chosen war leaders, but as with ritae,
too much refusal or reassignment undermines her
authority."
(MET: Sabbat Guide, p. 164):
As with the ritae this is more of a duty than
a privilage: the bishop is responsible for the
safety and success of the packs under her
jurisdiction, and in the city at large. In times of
conflict, a bishop is responsible for both
coordinating the war effort and leading the city
Sabbat into battle. Naturally, this does not mean
that a bishop should charge headlong into battle.
Such folly makes an ineffective and short-lived
bishop. However, a bishop can be expected to use the
talents of all Sabbat under her authority, including
herself, to the betterment of the Sect and the
destruction of common enemies. A bishop is expected
to accept the same level of risk or effort as she
would expect of those she commands.
"The bishop can strip a Sabbat member of the
Status of Initiated in response to serious
violations of the Sabbat's governing code"
(MET: Sabbat Guide, p. 164):
At this point, the individual becomes free game for
any and all Sabbat until such time as this ruling is
overturned by another bishop or higher ranking
Sabbat officer. Naturally, this is a serious action
for any bishop to undertake, and should never be
undertaken lightly or for selfish reasons. If the
individual has not actually violated Sabbat law it
will reflect poorly on the bishop in question, and
may well serve as grounds for dismissal.
A bishop, after all, is not a Camarillan prince, and
may well be ousted and executed for behaving like
one.
The Sabbat, The Camarilla, and the Anarchs are fictional sects of vampires,
from White Wolf Game Studio's Vampire: The Masquerade books and role-playing games.