Monomacy
Contrary to popular
belief, few of the Sabbat's internal disputes are
settled by open warfare. When sect unity and the
ties of Vinculum are insufficient to keep the peace
it falls to the officers of the Sabbat to bring
about a non-violent resolution. Pack priests and
Ducti are the first to offer counsel, but if their
efforts fail the dispute is passed along to higher
authorities, from Bishop through Arch Bishop, even
as high as Cardinal or Priscus if the situation
warrants it. Only in the most extreme of cases is a
resolution impossible. In these rare instances, the
rite of Monomacy provides the ultimate solution. As
a sacred trial by combat, the Monomacy is not to be
called or entered lightly.
Should all other means of resolution fail, the
plaintiff may then approach a figure of spiritual
authority to approve and conduct the rite of
Monomacy. If both challenger and defender belong to
the same pack, their priest oversees the process. If
they belong to different packs or if their priest
lacks knowledge of the rite, the challenger must
appeal to their Bishop or to a third-party priest
(this is a tricky point, for bothering a Bishop with
an unfounded or trivial challenge will be poorly
received, but failing to contact a Bishop over a
truly significant issue is outright offensive). If a
priest or other spiritual officer agrees to oversee
the rite, it then falls to the defender to agree or
refuse the challenge. If the challenge is
well-founded and charged by relatively equal
parties, a refusal will appear to be cowardice,
which will result in a lowered status on the part of
the challenged. However, should the
challenge be unfounded, trivial, called by a visibly
more powerful party, or called impertinently against
a superior office, then the defender may refuse
without fear of insult or reproach. Should the
defender accept, the challenger then names the time
and the place for the trial by combat, while the
defender determines all other details, including the
weapons and terms of combat. The defender may opt to
hold a fight to first blood rather than Final Death,
at which point the loser faces exile rather than
destruction; if the defender opts for this clause,
he will always face some measure of shame for
cowardice, whether he wins or looses. Diablerie is
not a standard unless requested, and then approved
as a condition by the overseeing priest.
After following appropriate protocol, there is
nothing left but to conduct the Monomacy duel. The
mechanics of this will vary depending on the terms
of the fight. The most common form of the rite is an
outright fight, which may or may not include
Disciplines, weapons, battling only with fire, or
any of a limitless number of possible rules or
conditions. However, other form of combat may be
used, such as chess games or battles between
subordinates. The presiding priest declares when the
rite begins and when it ends, and the winner may
take his pick of the loser's possessions, while the
rest go to the loser's packmates. Spiritual
authorities may declare a Monomacy null and void
provided there is evidence of cheating, or a failure
to respect the protocol of the rite.
The Sabbat, The Camarilla, and the Anarchs are fictional sects of vampires,
from White Wolf Game Studio's Vampire: The Masquerade books and role-playing games.