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Priscus
The Prisci exist outside of the normal structure of the Sabbat hierarchy, much like a platform near to the top of a pyramid. Old and powerful, they command authority by virtue of their experience, but the position itself carries no hierarchical authority. Instead, a priscus is a respected advisor to all members of the hierarchy, from the lowliest bishop to the Regent herself. Their advice is held in high regard by all Sabbat, and should all other channels fail, they may be petitioned for a redress of grievances by individuals of the sect.

Powers of the Priscus

"Only a priscus can appoint or remove another vampire as priscus."
(MET: Sabbat Guide, p. 167):


from page 167  of
Minds Eye Theatre Laws of the Night: Sabbat Guide


Sabbat 101
Auctoritas Ritae
Creation Rites
Vaulderie
Sermons the Caine
Games of Instinct
The Blood Feast
Fire Dance
The Blood Bath
Monomacy
War Party
Wild Hunt

Sect Hierarchy
Regent
Priscus
Cardinal
Archbishop
Bishop
Templar

The Pack
Ductus
Priest
Abbot

 

Sabbat Festivals
Festivo Dello Estinto
Palla Grande
The Binding
 

Important Documents
Code of Milan
Convention of Thorns

 

 

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The Sabbat, The Camarilla, and the Anarchs are fictional sects of vampires,
from White Wolf Game Studio's Vampire: The Masquerade books and role-playing games.

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